using System;
using UnityEngine;

[Serializable]
public class TracerParam
{
	public string name;

	public float startWidth = 0.02f;

	public float endWidth = 0.04f;

	public Color startColor = new Color(1f, 1f, 0.5f, 1f);

	public Color endColor = new Color(1f, 0.5f, 0.05f, 1f);

	public int lifeTime = 50;

	public float speed = 200f;

	public float dispersion = 0.1f;
}
